Jan
24
Human aggregators of the web
Filed Under Culture, Social Media, Web | Comments
“We are all human aggregators now,” says Nick Bilton from the New York Times. While I’m sure he was simply trying to make his point stand out, it’s important for heavy social media users to keep in mind that our behavior is not the norm. There is, however, definitely a gradual increase in the amount of effort people are putting into information sharing. The latest research from Forrester and Altimeter Group confirms this.
Forrester claims that 24% of us are now creators, 33% of us are conversationalists, and 20% of us are collectors. If you add those up, you reach about 75% of the web crowd who have fully adopted social technology. This can be summed up as “most of us”, but it’s certainly not all of us. To compare, a couple years ago conversationalists weren’t even recognized on the social ladder while creators were at 13% and collectors at 15%.
Altimeter Group’s latest findings also suggest about 60% of us are sharing information to “support others” and “demonstrate knowledge”.
This got me thinking about why I collect and share the most interesting things I come across (online through Facebook/Twitter/IM/Blog and offline through word-of-mouth).
These 3 reasons are also why I enjoy the serendipitous nature of social networks most and have a great level of respect for others who are great aggregators, curators, and conversationalists. It’s also the reason why sites like Digg and Buzzfeed along with Twitter will continue to be relevant and evolve at helping us filter the web.
Update: A good excerpt from @ivanovitch’s post titled “Getting Past Viral” over at Big Spaceship’s Think blog:
People share things for their own reasons, not ours. When consumers tell friends about a brand, they’re not trying to help the brand; they’re trying to help their friends. At the same time, they’re also making a statement about themselves and the recipient: “I want you to understand that I found this interesting, and believe you will too.” When we want consumers to share things, we need to focus on understanding and supporting their motives, rather than pretending consumers can be convinced to do something for our benefit.
Dec
10
Online fun: better include my friends
Filed Under Gaming, Mobile, Social Media, Web | Comments
The obvious: there’s a rapid rise in social gaming along with social network integration within almost anything fun we’re doing online. When we play offline, it usually involves our closest friends so it’s not surprising the same is becoming true online.
What surprises me is the fact that major brands haven’t really been too aggressive in experimenting with social games and simple, fun apps. Of course that will change soon, but hopefully only if it makes sense for the brand. If they aim to target a younger audience, I think a branded social game can be a very powerful marketing effort based on the success stories we’ve seen so far.
This quote from a recent article in Ad Age sums it up nicely:
While the heavy gamers remain highly serious and addicted to games, we’ve begun to see another emerging, and even larger, market — casual gamers who are into social networking. They visit gaming sites during their lunch break for a shoot-out, for instance, or for a fun break at night or on weekends. This changing demographic is opening a wider opportunity for marketers who should definitely look into gaming as an area of growth potential for communicating their brands.
And two more quote’s from the Three Minds blog:
If customer engagement and social relevance are the new holy grails of marketing then designing for play should be put on the agenda of all marketers.
The fact that gaming is still unexpected is an opportunity to surprise and delight your audience.
Below, I wanted to highlight some of the examples that came to mind since social games/apps and other miscellaneous fun social sites started gaining traction. I’ve included some general usage stats and pointed out what made them social.
OMGPOP
For those unfamiliar with OMGPOP (formally called iminlikewithyou), it has been around for a couple years now and growth isn’t slowing. It can be highly addictive and judging by the chat rooms, it seems to be most popular among teens. Teen or not, I think some of their most popular games such as Draw My Thing and Balloono can appeal to anyone. They’ve made it extremely easy to invite friends to instant matches which is one of my favorite features (no sign-up required).

The stats:
- Balloono has been played over 106 million times which amounts to nearly 3 million hours
- Blockes has been played over over 52 million times which amounts to nearly 2 million hours
What makes it social:
- Private games w/ unique invitation links to invite friends through AIM, Facebook, and Twitter
- Quickly join live multiplayer games, make friends by randomly challenging them
- See which friends are playing after logging in & join their games
JibJab
You’ve probably seen these videos or eCards pop up in your Facebook news feed or at least read about JibJab on TechCrunch. Sure they’re a bit cheesy but there’s no denying people love to create and share these with their closest friends.

The stats:
- 6 million registered users, over 100 million visits/yr (source)
- Gained 1.5 million users through Facebook in 5 months (source)
- 80% of new users are now signing up using Facebook connect
What makes it social:
- Taps into Facebook to remind you of friends’ birthdays for eCards
- Import Facebook photos to easily customize videos to share
Fishville
Plenty has been said about all the very popular Zynga games. I recently decided to give Fishville a try instead of Farmville and Mike Arrington is not lying, it’s very easy to get hooked (which shouldn’t surprise you).
Jason Calicanis has said “they have figured out what’s addictive about social games. And what do we like about playing games? It’s playing games with other people.”

The stats:
- 25 million monthly active users and growing (source)
- Zynga sees revenues of $50 million in 2008 from sales of virtual goods (source)
What makes it social:
- Become neighbors with your Facebook friends playing Fishville (like most Zynga games) plus incentives for helping them out and sending free gifts
- Frequent news feed publishing if user allows it
Parking Wars
I had to include Parking Wars which is probably still the best example of a branded social game to live on Facebook by A&E.

The stats:
- 66,905 monthly active users but declining (down from 110k)
- 400,000 people signed up in the first two months (source)
What makes it social:
- Adding more friends gives you more places to park
Other notable Facebook apps: Pet Society, Scrabble, Mafia Wars, Flixster Movies, Social Interview, Friends Exposed, etc.
I Am T-Pain

The stats:
- Users have created over 10.2 million recordings (source)
- 300,000 downloads after 3 weeks w/ average time spent in app being 66 minutes (source)
- During it’s most popular time period, was receiving 10,000 downloads a day (source)
What makes it social:
- Basic posting to Facebook Wall or Myspace profile
- Demoing sure to get friends wanting to try it themselves
Tap Tap Revenge
There’s no denying Tapulous is leading the way when it comes to social iPhone apps.

The stats:
- Downloaded by 1 out of every 3 iPhone/iTouch owner
- 500,000 paid app downloads, over 6 million users (source)
What makes it social:
- Challenge and battle friends online or real life 2 player mode
- Now including messages, integrated chat, and rich profiles
Other notable iPhone apps: Words with Friends, Foursquare, Live Poker, Who Has The Biggest Brain, VW GTI, Moron Test, etc.
Modern Warfare 2
Gaming consoles made huge improvements several years ago with the most recent generation releases but it’s not until now we are starting to see the next phase of social features.

The stats:
- 7 million copies sold on day one (source), $550 millions in sales first 5 days (source)
- 8 million online players within the first five days (source)
What makes it social:
- Instant online play with logged on friends
- Link your gamertag to Facebook profile
Other notable gaming console/handheld games: Animal Crossing, Halo, and basically any other game with online multiplayer mode.
———————
Most brands probably wouldn’t be creating their own console games like Burger King, but they need to keep in mind how hard it is to reach hardcore gamers. Some of my old work friends spend most of their spare time playing games like Modern Warfare.
Social gaming sites and Facebook apps are threatening multiplayer sites like Big Fish Games, Pogo, Addicting Games, Candy Stand, and Yahoo! Games and casual games in general. I’ve also been wondering why peer-to-peer iPhone games over Bluetooth have not really taken off (some examples).
For much more in-depth and daily news only on social gaming, definitely check out the Inside Social Games blog.
Oct
30
How I bookmark the internet
Filed Under Misc, Social Media, Web | Comments
I think bookmarking can be an art. Since there are always new web services and desktop apps being released to help people manage information online, it’s an always evolving process. I frequently spend my spare time browsing the web to stay up to date on the topics I care about and without bookmarking I’d feel completely lost.
More importantly, I’m constantly adjusting the news sources that I subscribe to on Twitter, Netvibes, and via email to keep things manageable (I support information environmentalism). For example, I used to subscribe to TechCrunch by email and follow Mashable on Twitter. I unsubscribed to both because it was simply too much to keep up with and found I usually stumbled on the most of the important articles from there anyway.
Here is what my bookmarking habit currently looks like:
Safari

My Safari bookmarks are probably the least updated. The Bookmarks Bar organizes the sites I most frequently visit (forums, personal accounts, social networks, etc.) and the many subfolders I have such as Social Web, Blog, Cars, Apple, Web Dev, Work, and Misc organize all the sites I want to keep handy.

I follow a lot of people who share interesting things. That little star next to every tweet may not get a lot of use from most people but for me it’s used to bookmark tweets I want to check out later. My favorites usually include blog posts, articles, video’s, and the occasional good quote.
Instapaper

Love Instapaper. I now use it daily when it comes to long blog posts or articles that I can read during down time. I save these to Instapaper using the site or the incredibly easy Safari/iPhone bookmarklet. Because of the ease of use, Instapaper has quickly become one of my most used iPhone apps while commuting. Syncing is usually flawless and cool app features like auto-tilting and several sharing options make it miles ahead of most of the other popular News related apps.
Delicious

I use Delicious (lie a lot of people) for articles that I’ve read once then want to save and possibly refer to later. I think it’s too time consuming to try and include descriptions so I stick to relevant tags which help me easily filter my 900+ bookmarks. Sometimes I bookmark 5-10 articles a day, and sometimes my account is dry for days. What you find here will typically double-up with my Twitter and Instapaper bookmarks.
Other Thoughts
Of course, there is no right or wrong technique when it comes to bookmarking but I find this system works well for me. So how does all of this relate to marketing a new site or content online?
Marketers :: most social media strategies right now focus on trying to get more Diggs, Facebook fans, and Twitter followers. Some Twitter apps like Tweetie are now including an easy way to see other people’s favorites, so I think it will slowly become a more popular way for users to discover new content. I usually keep a close eye on who’s bookmarking my blog posts on Delicious and I don’t see why any brand or blog wouldn’t do the same. Just like Quantcast and Compete, Delicious can also be used to gauge popularity of any site (Ex. TechCrunch vs. Mashable or Apple vs. Microsoft).
Publishers :: although an app like Instapaper still has a small user base, it should be on your radar. In the same way the DVR has disrupted TV, apps like Instapaper that get rid of ads and place all the content on one page instead of 6 will continue to gain in popularity. The most frequently bookmarked articles on Instapaper and Delicious are also great places to get a sense of what people are reading and sharing online. Any publisher on Twitter can also see who’s favoring their tweets using Favstar.fm.
Sep
17
Suggested users by @jsmakr
Filed Under Advertising, Marketing, Mobile, PR, Social Media, Twitter | Comments
It’s obvious Twitter’s suggested user feature is not so great because it knows nothing about your interests. Below is a list of people I currently enjoy following because they have many years of experience in the digital marketing, advertising, social media, and mobile industries (all
‘d by me). If you have similar interests, you should be following them too.
Check it out and maybe create a list of your own. If you do, please send me the link or consider tagging it with the hashtag #mysuggested. It doesn’t matter what day you do it.
In no particular order:
@dberkowitz – Senior Dir, Emerging Media & Innovation at 360i
@Malbonnington – Managing Partner @BBHLabs
@paulisakson – Head of Strategy at space150
@spikejones – Chief Firestarter at Brains on Fire
@bogusky – Chairman of CP+B
@flytip – VP, Executive Creative Director at R/GA
@workforfood – Associate Creative Director at R/GA
@Shivsingh – VP & Global Social Media Lead at Razorfish
@Steffan1 – Chairman and Chief Creative Officer, Euro RSCG Chicago
@bud_caddell – Strategist at Undercurrent
@mikearauz – Strategist at Undercurrent
@colindrummond – Cultural + Business Insights Dept at CP+B
@eyecube – Global Director, Account Management at Taylor PR
@lynneluvah – Director, Social Media at FastCompany.com but will soon be Senior VP Social Media, The Advertising Research Foundation
@IanSohn – SVP, Marketing and 360° Digital Influence at Ogilvy PR
@bastholm – Chief Digital Creative Officer at Ogilvy
@heyitsnoah – Head of Planning and Strategy, The Barbarian Group
@faris – EVP Chief Technology Strategist at McCann Erickson
@scottfrog – Chief Executive of StrawberryFrog
@awolk – Blogger, Creative Strategist, Consultant
@Armano – Senior Partner at Dachis Group
@jowyang – Partner, Altimeter Group
@dmklee – Executive Creative Director at TBWA\Digital Arts
@its_amber – Dir of Digital Strategy, Naked Communications
@rachelpasqua – Dir of Strategy, Emerging Technologies at iCrossing
Just a handful of the agency accounts that I currently follow and find very interesting:
@BBHLabs, @Wexley, @RGA, @BrainsOnFire, @AgencyNil, @razorfishee, @bigspaceship, @firstborn_nyc, @NakedNY, @ogilvydigital, @hillholliday, @booneoakley, @modernista, and of course where I currently freelance @mslworldwide
And don’t forget about:
@AdweekDotCom, @tweetfreakblog, @adage, and @agencyspy
I haven’t been a huge fan of Follow Friday lately because 140 characters simply isn’t enough. Many people send out several tweets in a row with just @usernames – who actually clicks through to each? In a blog post, you have the freedom to include as much info as you want and you can update it as often as you want as things change.
Sep
14
6 CEO apologies on YouTube
Filed Under Branding, Customer Service, PR, Social Media, Videos | Comments
YouTube has had many unexpected uses through the years, but I don’t think anyone could have predicted it would be used for public CEO apologies. Who wouldn’t agree that it’s one of the many great ways for a major brand to respond quickly to negative PR online?
Below are 5 (update: now 6, thanks Consumerist) CEO video apologies that I found on YouTube after doing a quick search. A couple of these examples were also mentioned in more detail in a book called Tactical Transparency (pg. 100-104), which is what led to this post.
Domino’s
In case you haven’t already heard, this video was posted shortly after a unappetizing video was posted by two store employees which quickly went viraaaaaal and led to a PR crisis for Domino’s. The apology by CEO Patrick Doyle currently has 754k views, which is by far the most out of all these examples.
JetBlue
The second largest number of views (currently at 361k) belongs to a video posted by JetBlue’s former CEO David Neeleman after the company had a very bad week. This apology mostly got positive responses because it seemed to be the most genuine and unscripted. This apology letter was also posted on the their website.
KFC
KFC President Roger Eaton had to try and calm people down after a free meal coupon was promoted on Oprah and things quickly got out of hand. The original apology video has been removed since then and KFC did a really good job of making sure the it was off the internet (please let me know if you find it). Since I cannot embed the video, here is a screenshot instead:
.
Mattel
It wouldn’t be a toy company if they didn’t have to recall their toys at one point in time. Unfortunately for Mattel it was three recalls in just four weeks. The original apology video by CEO Bob Eckert was also removed but this study on believability below highlights the original clip while showing the results of the study.
Maple Leaf Foods
Summary: a major food processing company that had to apologize for bacteria in their food products which actually lead to people dying. It has only received 74k views so far probably because it’s the lowest profile brand out of these 5 but I’m still surprised because it seemed like a very serious health and PR case.
(Update) American Airlines
The Consumerist was kind enough to point out another apology that I missed from American Airlines’ CEO Jim Goodwin. This one is short.
Other
Two honorable mentions which would have definitely made it to this list if they were also in the form of video apologies: Amazon’s CEO Jeff Bezos apologizing after the remote deletion of Orwell’s 1984 book from all Kindles and Motrin’s ad targeted toward mom’s that badly backfired. Instead all we got was this short message board post from Jeff Bezoz and a short written apology from Motrin posted on its website.
Any others that I missed? Leave a comment or let me know on Twitter @jsmakr.

